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Monday, october 22nd |
What to go for from here?
Well thanks to you all, our little base of operataions is pretty neat as it is now. Thank yous. As for what to go for now... well I browsed a lot of technical manuals and other info, and you all likely have heard of the possibilities to hack into other bases' transporter frequencies and raid them for powerful artefacts we sure want to get our paws on, but all that costs millions. (actually starts at 1.305 millions I just calculated, if we want to keep the reclaimator, 1.245 otherwise if its allowed, at the loss of the lazing room as one needs eight 2x2 rooms, and without even options for defenses, thus leaving the base PvP-activated and open for folks to hop in and trash the equipment)
So for now, I think we shall want to go for a teleporter bay that prevents us from having to walk for miles on that hard to navigate island crap. I also dug through the real estate bureau's plans of the surrounding and think we could fit it in just fine by using some old foundataions around and adding bits in between without having to tear down anything that's been used in the past decade or having to blow away the granite rock of the island. So here goes the detail and the financial issues. Please comment if you feel like it.
To get up a running teleporter we need to build one into a teleporter bay, and attach beacons to the areas to go to.
A suitable room that can house more than one beacon should cost us
150,000, the beacons are rather cheap I recall.
The teleporter itself cannot just be bought, I double and triple checked all sources and channels, it has to be created.
Since the medium worktable doesnt offer it in its list, we shall need the expert version, which is
100,000.
The expert worktable needs 200 Energy and 100 Control, which is both more than the combo unit we have can produce.
We need at least a small generator for
225,000 to power it and a mainframe for another
150,000 for the control.
To house a generator and a mainframe, or any power supply and control, we need a room for that to go in. Each.
That will be
150,000 for the generator room and at leat
100,000 for the control room. Sounds stupid, but is fact.
So with the teleporter room and not calculating beacons or additionally needed control, ... we are at 875,000, plus 15,000 for a base salvage storage, as it will be rather annoying to carry all the stuff along once one creates tech items from the salvage one finds. And one needs MANY of that created tech stuff. I dont have the exact data yet, but something around 20 tech material plus some other tech is more than likely.
What? Isnt that more than we will ever be able to obtain?
- No. It is a lot now, but not much in the long run. We currently have about 410K in total, 190K in cash, 110 of which were actually gained through playing, as our 15 members gave us the maximum 300K bonus (20K for each member). So we only need some 7 times as much as we played in until now, and it gets more quickly as characters gain higher levels. It should be a matter of a week or two, at most.
Cant we sell the energy/control combo unit and the Oversight room if we get control room and energy room?
- No. The combo unit and room are only 75K together. Replacing the needed 50 of its 75 control alone would cost at least 106K.
Cant we build more of that bargain combo units then?
- No. Only one combo unit is allowed in an oversight room. And it is the only control and energy item allowed in there.
Cant we add another oversight room then and stick one into that?
- No. A base can only have one oversight room.
Cant we sell something else then?
- Hardly. The medical bay and reclaimator is 60K only. The inspiration collector is 75K, but all stored inspirations would be lost.
Cant we at least sell the expert work table again once we built the teleporter with it?
- Perhaps. Actually, I hope so. Since the teleporter will be handled as a personal item to place, one should not need the teleporter bay yet when creating it, and neither the table once it is created and while placing it. So maybe it works with 725K total.
What can we do JP?
- Simple. Play. In SG mode. : ) Do lots of missions. Do them in teams. Kill bosses and lieutenants.
But if I am in SG mode I get less influence I heard and I will be all poor and the world will perish and...
- Yadda yadda yadda. Its not much at low levels, if not even no loss at all. If you really think you cannot live in SG mode find out how much it costs you and I give it back to you. (Unless you are in the high level range where you get only prestige istead of inf, I heard. I cannot afford that I guess.)
Besides, you are getting inspirations for free in return from our collector I constantly refill, not?
Oh, and before I forget it. I will have to pay some upkeep for the base in a while. That's right, Arachnos threatens to scramble the transporter frequencies and jam all high tech in a base if the registered supergroup doesnt pay 5% of its total value regularily. I think its every two or four weeks.
Sheesh. Cutthroats. Makes you wonder what they do to non-registered hideouts, huh? But they will perish with the rest of the scum when we take over anyway, so I guess we can pay them a token for now until we are big enough to take over.