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 Forum: Giga-Graphics   Topic: Exveemon - Rage against cities

Posted: Sat Oct 01, 2011 4:35 am 

Replies: 8
Views: 5579


Thank you, Diablo! Means a lot when it comes from you! ^^

 Forum: Giga-Graphics   Topic: Exveemon - Rage against cities

Posted: Fri Sep 30, 2011 11:49 pm 

Replies: 8
Views: 5579


Wow, very nice pic, Arokh! :) Really different from your other stuff! But..hi-res version link is broke! :( I wanna see high res toes! I tried to guess the link, but no workie...and I could get on the server and snoop, but...it's very late tonight. :) Thank you! High Res - Link should work...

 Forum: Giga-Graphics   Topic: Exveemon - Rage against cities

Posted: Fri Sep 30, 2011 2:58 pm 

Replies: 8
Views: 5579


Hey folks! I finally got some time and motivation to finish a new picture, Hope you'll like it! ^^

HighRes-Version can be found here: http://download.lavadomefive.com/member ... ighRes.jpg

 Forum: Giga-Graphics   Topic: Rex Pounce (Animation)

 Post subject: Re: Rex Pounce (Animation)
Posted: Sat Jun 11, 2011 10:29 pm 

Replies: 11
Views: 5559


This is so incredibly well done! I've told you at fa already, but this is just plain awesome work. Everything is looking so smooth and believable. The movements, the lightning and the textures... The greatest animation that i've ever seen around the fandom actually. Really, two thumbs up rexie, you ...

 Forum: Giga-Graphics   Topic: Charizard stomps in color

 Post subject: Charizard stomps in color
Posted: Sat May 28, 2011 3:32 pm 

Replies: 5
Views: 2538


Hey folks, finally got to color my charizard picture during the campions league final. (soccer). Hope you enjoy. ^^

 Forum: Giga-Graphics   Topic: Glurak stomp

 Post subject: Re: Glurak stomp
Posted: Tue Apr 26, 2011 4:15 pm 

Replies: 12
Views: 4536


Thanks for the nice comments folks. ^^
@Ahastar: Thank you! This means a lot to me. ^^
@Blue: Not a rocket impact. That's a nipple i'm afraid!

 Forum: Giga-Graphics   Topic: Glurak stomp

 Post subject: Glurak stomp
Posted: Sun Apr 17, 2011 3:18 am 

Replies: 12
Views: 4536


ImageAnother one. ^^

 Forum: Giga-Graphics   Topic: Rex Temple Animation

 Post subject: Re: Rex Temple Animation
Posted: Thu Apr 14, 2011 9:17 am 

Replies: 19
Views: 6080


Oh wow, Diablo! This is outstanding maya work! Such smooth and well done animations on the chars, the facial expressions, and the beautiful textures on the characters and the background... Makes me wanna watch this again and again! :up: :)

 Forum: Giga-Graphics   Topic: Larcanus - Crush Hour

 Post subject: Re: Larcanus - Crush Hour
Posted: Sat Mar 19, 2011 12:16 pm 

Replies: 19
Views: 9030


Quote:
Awwww but if you did, I'd be staring in awe of how much patience you have in placing hundreds and hundreds of lines on there. @.=.@

Hehe well, it wasn't that much work as it might look like, but i think that i'm known for being a rather patient dragon. ;)

 Forum: Giga-Graphics   Topic: 3D Tyrannosaur under construction

Posted: Sat Mar 19, 2011 12:08 pm 

Replies: 38
Views: 12328


Aww, a yawning rex. A very good test shot i must say. The animation looks very smooth and believable. I do like the Magnum-style exebrow raising you gave him. Good work! Horray for blend shapes!

 Forum: Giga-Graphics   Topic: Larcanus - Crush Hour

 Post subject: Re: Larcanus - Crush Hour
Posted: Fri Mar 18, 2011 10:37 pm 

Replies: 19
Views: 9030


Quote:
I KNEW those lines weren't going to be manually done. That would've been CRAAAAAYYYZEEEE.
I think the question was, if i drew every liny by myself? Hell no! copy paste, copy paste.... and so on. :)

 Forum: Giga-Graphics   Topic: 3D Tyrannosaur under construction

Posted: Sun Mar 13, 2011 11:48 am 

Replies: 38
Views: 12328


Your Maya work is fantastic Diablo!

 Forum: Giga-Graphics   Topic: Larcanus - Crush Hour

 Post subject: Re: Larcanus - Crush Hour
Posted: Sat Mar 12, 2011 11:06 pm 

Replies: 19
Views: 9030


When you say 5 percent Maya, is that helping with the shape and perspective of the buildings and suchlike? Actually, you could have done this with any 3D app out there (blender for example) I've just created some standard primitives, changed the focal length/angle of view and the position of the c...

 Forum: Giga-Graphics   Topic: Larcanus - Crush Hour

 Post subject: Re: Larcanus - Crush Hour
Posted: Sat Mar 12, 2011 2:01 pm 

Replies: 19
Views: 9030


Nope, this is 5 percent maya and 95 percent photoshop. It's nice to be around with you guys again as well. I missed you all. ^^

 Forum: Giga-Graphics   Topic: Larcanus - Crush Hour

 Post subject: Re: Larcanus - Crush Hour
Posted: Sat Mar 12, 2011 11:00 am 

Replies: 19
Views: 9030


Hehe thanks, Diablo. ^^
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