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Forum: Giga-Graphics Topic: Ahastar Ausf. C |
AlternateArtisan |
Posted: Wed Dec 28, 2011 1:49 am
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Replies: 3 Views: 2175
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My Raptor is Augmented ....again the second revision of our friend Ahastar, giving him slightly improved anatomy and texture. but the effort really is in the details as this model has an optimised UV map and renders out faster. |
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Forum: Giga-Graphics Topic: Synx Crunch |
AlternateArtisan |
Posted: Mon Dec 12, 2011 1:48 pm
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Replies: 3 Views: 2260
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Our raptor friend being subjected to some rythmic pressure |
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Forum: Giga-Graphics Topic: Red Hot Jaquel Soles |
AlternateArtisan |
Posted: Sun Oct 23, 2011 11:56 am
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Replies: 3 Views: 3109
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Because Drangu can't get enough of em~ |
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Forum: Giga-Graphics Topic: Serv and Drip Dry (yiff) |
AlternateArtisan |
Posted: Sun Oct 23, 2011 11:53 am
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Replies: 2 Views: 1889
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right in her little jackal butt~ Not really something fully appropriate for LD5 but I figure it's still appreciable since it does include some sole viewage |
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Forum: General Discussion Topic: Giant slipper? I smell hoax, not kruft! |
AlternateArtisan |
Posted: Thu Oct 20, 2011 11:26 am
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Replies: 7 Views: 3200
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Oh it would Have to be you dino ehehehe. Well, hey maybe one day you could get lucky and some eccentric would build a themepark attraction in the shape of a giant fluffy slipper. but I figure I'd rather have the giant who'd wear such a thing as opposed to just the slipper itself so do explain how th... |
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Forum: Giga-Graphics Topic: Rex Model Lip-Synch Test |
AlternateArtisan |
Posted: Wed Oct 19, 2011 9:06 pm
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Replies: 23 Views: 7566
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Oh I just noticed~ Yes! you added thumbs, that was something the old raptor model lacked for some odd reason. |
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Forum: Giga-Graphics Topic: Rex Model Lip-Synch Test |
AlternateArtisan |
Posted: Wed Oct 19, 2011 9:07 am
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Replies: 23 Views: 7566
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interesting colourscheme, blue? I would have never guessed. Although I have to say the eye blotches look slightly out of place. maybe if they were somewhat shaped along the nuances of the head they'd look more fitting. |
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Forum: Giga-Graphics Topic: The dragons I draw always like... |
AlternateArtisan |
Posted: Wed Sep 28, 2011 9:07 pm
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Replies: 9 Views: 3434
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Ahastar wrote: It says THE RAPTOR as a reminder for anyone easily forgetting what a raptor looks like. Yes~ raptors, that smushed piece of meat underneith feet,paws and various other appendages used to lubricate between the ground and said appendage. |
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Forum: Giga-Graphics Topic: A fluffy Husky |
AlternateArtisan |
Posted: Mon Sep 26, 2011 8:06 pm
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Replies: 3 Views: 1764
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just a quick overview of a newly completed model, fully rigged and animatable. |
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Forum: Giga-Graphics Topic: Tramply Panther Doodle |
AlternateArtisan |
Posted: Thu Sep 22, 2011 10:45 am
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Replies: 6 Views: 2660
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Looooooongfoot is long! Not quite too long that it's "wrong" or anything, but long enough to say, "Hey, I have a long sexy foot that can trample you." :) *dances around a Diablo toe* Someone's fetish desires are chaaaaan-giiiing! Someone's fetish desires are chaaaaa :nina... |
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Forum: Giga-Graphics Topic: Sergal Stomp |
AlternateArtisan |
Posted: Fri Sep 09, 2011 12:12 pm
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Replies: 17 Views: 7523
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Geez, how hard is it for software to work properly for simple shit like that these days? :) I guess there's too much Physics™ involved. well, see. theoretically using maya's physics engine can produce deformations in the form of 'cloth simulations' however, for them to look right keyframed blen... |
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Forum: Giga-Graphics Topic: Sergal Stomp |
AlternateArtisan |
Posted: Mon Sep 05, 2011 8:15 pm
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Replies: 17 Views: 7523
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Really? Collisions are only detected in software every X frames? Huh. I mean, it's been forever since I did that kinda stuff, and back when I did 3D crap I never even tinkered with collisions, but...is there some reason it's not checked every frame? Because the collisions are all manually chec... |
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Forum: Giga-Graphics Topic: Sergal Stomp |
AlternateArtisan |
Posted: Sun Sep 04, 2011 2:47 am
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Replies: 17 Views: 7523
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Well the whole thing with collisions in animations is that they're done in a keyframe sorta fashion, where every say, 20 frames I check whether there is clipping or not and adjust accordingly. As for the 'squishing' I use morph targets for the models at key intervals to give the illusion of dynamic... |
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Forum: Giga-Graphics Topic: Sergal Stomp |
AlternateArtisan |
Posted: Wed Aug 10, 2011 7:53 pm
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Replies: 17 Views: 7523
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And, heres one of Drangu getting stepped on~ he demanded me to make this because he was somewhat upset about my vore prank. |
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Forum: Giga-Graphics Topic: Serv & Sergal |
AlternateArtisan |
Posted: Tue Aug 02, 2011 7:16 am
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Replies: 5 Views: 2484
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Oh-hoho, I'm loving just how remarkably cruel you make my characters look. And quite fitting given their current ordeal. While Ahastar has been trampled flat by mean and spiteful creatures in the past, today he is being trampled by true professionals who either are bred to dominate and crush helple... |
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