Legacy LD5

Forum/Website Through 2017
About Us 
Member Sites 
Faibanx MUCK
Artist Gallery
It is currently Sun Jun 16, 2024 1:27 am

All times are UTC - 9 hours [ DST ]




Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Hi, and a swf
PostPosted: Sun May 16, 2010 11:25 pm 
Offline
Site Admin
User avatar
Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Damn, this gets better 'n' better! :)

Top
  Profile
 
 Post subject: Re: Hi, and a swf
PostPosted: Thu May 20, 2010 7:33 pm 
Offline
User avatar
Unlikely
Posts: 21
Species: Skittish Fox
Location: Seattle-ish
Buildings are in. You can kick them a few times to knock them over, or just get a foot on top of them and press down for an instant K.O. So maybe the game has a new story now- the Store-Mart franchise has aggressively moved into town and opened up a new storefront every 30 feet, but none of their locations have any Cherry Coke in stock. Solution: Rampage.

While I was working on the buildings I hit a lot of other issues which had to get fixed first (I just finished the last of the problems a few minutes ago). One of the fixes was to stop keeping a pile of garbage offscreen, which means that the game will run a tiny bit better when you have the object count slider turned up. Yay for better!

Diablo wrote:
That effect where the people go flying upwards is a very nice touch.

Why thank you. :D It's kind of an accident with my foot collision detection, but I think in this case it counts as a feature not a bug.

And now my right arm is starting to hurt due to a non-ergonomic desk setup at work. Keyboard usage ceasing in 3... 2... 1.

-SRGI


Attachments:
File comment: +buildings -0.75% slowdown
StompTest_v4.zip [50.79 KiB]
Downloaded 186 times
Top
  Profile
 
 Post subject: Re: Hi, and a swf
PostPosted: Thu May 20, 2010 7:58 pm 
Offline
Site Admin
User avatar
Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Nice upgrade!

Top
  Profile
 
 Post subject: Re: Hi, and a swf
PostPosted: Sun May 23, 2010 4:38 am 
Offline
User avatar
Blue Raptor
Posts: 1277
Species: anthro raptor
Location: Raptorland
Very nice start on buildings indeed. :lionstomp:
There sometimes seems to be a thin line flicker between leg and heel?
_________________
I am raptor.

Top
  Profile
 
 Post subject: Re: Hi, and a swf
PostPosted: Thu May 27, 2010 8:55 pm 
Offline
User avatar
Unlikely
Posts: 21
Species: Skittish Fox
Location: Seattle-ish
Blue wrote:
There sometimes seems to be a thin line flicker between leg and heel?

I'd seen that before, and I thought it was some problem with the scaling and rotation on the leg and I was planning on ignoring it. But since you mentioned it, I started fiddling around with the leg, and I found out that flicker was actually caused by a zero-pixel-wide line that'd gotten attached to the calf clip somehow, which I only discovered by missing a click and accidentally selecting that size-less line. Lucky! Then it got deleted. And now the flicker is fixed!

I also did a bit more cleaning up of things, but there are no significant changes this time. If you got v4, you can probably skip this one. The next thing I'm thinking of working on is different building types, which should also enable different pedestrian types, which could possibly lead to different player types. It may be another week or two for that.

-SRGI


Attachments:
File comment: -leg flicker, -0.02% slowdown
StompTest_v5.zip [45.34 KiB]
Downloaded 169 times
Top
  Profile
 
 Post subject: Re: Hi, and a swf
PostPosted: Sat May 29, 2010 1:06 am 
Offline
Site Admin
User avatar
Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Aw, why can't I change his size anymore?

Top
  Profile
 
 Post subject: Re: Hi, and a swf
PostPosted: Thu Jun 03, 2010 8:25 pm 
Offline
User avatar
Unlikely
Posts: 21
Species: Skittish Fox
Location: Seattle-ish
Dinosorceror wrote:
Aw, why can't I change his size anymore?

That is because I am quite foolish. I turned off the size changer while fiddling with some things, and then didn't turn it back on before uploading. D'oh! It's back on now, but I haven't worked on the flash at all this week and there's some half-finished stuff left in it so I can't put up a fixed version. The next work time opportunity will likely be Sunday, so hopefully there'll be something workable for next week.

-SRGI

Top
  Profile
 
 Post subject: Re: Hi, and a swf
PostPosted: Thu Jun 17, 2010 9:00 pm 
Offline
User avatar
Unlikely
Posts: 21
Species: Skittish Fox
Location: Seattle-ish
Getting this update done took longer than it should have. There was a deadline at work and I had to do stuff to my car and there was a rock concert on the 5th, and more excuses. Anyway, v6!

"Parallax" is a fun word. I added a parallax background layer, and I think it's another big step up for visual quality just like the particles were. The other notable change is that buildings and pedestrians now have a couple variations. Two buildings and three shirt colors isn't a very big variety, but now that the system is in place I could theoretically plug in new art whenever I felt like it with the greatest of ease. Well, maybe more like with only a modicum of difficulty. The last change here is fixes for a couple silly bugs where people would slide along the ground under a foot, or never stand up after being knocked down.

Stomped peds are still all the green-shirt ones because the stomp-mark-leaving part wasn't updated yet. Once that part is fixed, I could possibly add a setting for non-bloody stomping for the people who prefer it that way.

The next thing on the to do list is to hook up the art changing system to the backgrounds and the player, and after that I was thinking about adding cars, but I still haven't settled on a good plan for how they should work. Parallax parallax.

-SRGI


Attachments:
File comment: +building/pedestrian variety
+parallax
-2 bugs

StompTest_v6.zip [50.34 KiB]
Downloaded 179 times
Top
  Profile
 
 Post subject: Re: Hi, and a swf
PostPosted: Thu Jun 17, 2010 10:49 pm 
Offline
Site Admin
User avatar
Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
So who do I have to bribe to up the max size? :)

Top
  Profile
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page Previous  1, 2


All times are UTC - 9 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 27 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


LD5's forum is powered by nanosaurs running free and wee phpBB © 2008 phpBB Group
Copied Right 2473 Lava Dome Five Industries. This system contains adult material and is for big saurs only.