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 Post subject: Dragon's First Macro
PostPosted: Tue Apr 12, 2011 1:31 am 
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Movie Monster
Posts: 343
Species: Anthro Dragon
Location: Minnesota
A long time ago, someone gave me this weird Java program called Alice that was primarily supposed to teach younger kids the basics of programming. You know, controlling the flow of a program with loops and junk. What you actually ended up doing was making little 3D things happen in response to the list of commands.

Oh and you can control the size of objects.
And there was a T-Rex.
...

Thus did I give my first go at making my own cheesy macro smut! I recently rediscovered this and decided to share it for laughs. I actually worked inside the limits of the program fairly well, and I remember I had pages of notes trying to keep track of what I was doing.

You can view it:
Here!

If that doesn't play for you, try this one:
Second Chance!

They're the same video, just one in MPEG-4 and one in DivX.
If neither works, I'm sorry, watching videos in general must be hard for you.
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 Post subject: Re: Dragon's First Macro
PostPosted: Tue Apr 12, 2011 1:40 am 
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Blue Raptor
Posts: 1277
Species: anthro raptor
Location: Raptorland
:lol:
That was epic.
Oh, so good. And then seeing how you did that in hatchling state, and it is still all one really needs. :coffee:
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 Post subject: Re: Dragon's First Macro
PostPosted: Tue Apr 12, 2011 1:58 am 
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Movie Monster
Posts: 343
Species: Anthro Dragon
Location: Minnesota
Not exactly hatchling. :worried:
I was in high school, I think. Just preparing to leave home and stomp the world.

Here is the code that runs the animation, in case anyone is curious:

STOMPY CODE

It's actually pretty simple, but puzzling out how to control everything and actually present what I wanted was time consuming. That and just figuring out all those numbers I had to punch in, all of which had to be logged for future use.

In a way it was a nice, precise kind of animation. I don't know how real animation is actually done, to be honest. (Diablo) Even in cheap 3D programs, I've only ever animated things using straight numbers and a sheet of paper. I actually feel like Daz 3D gave me more trouble than this little program in that department. Never could get those fucking things to work right.
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January 4th, 2010 (Faibanx MUCK):
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 Post subject: Re: Dragon's First Macro
PostPosted: Tue Apr 12, 2011 8:05 am 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Yeah, it's the difference between wanting to do things "freehand" like an arr-teest and "controlled and numerical" like a programmer. The horror of our bifurcated brains! :)

But like I already told you, very nice. :)

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 Post subject: Re: Dragon's First Macro
PostPosted: Tue Apr 12, 2011 9:22 am 
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Talking Tyrannosaur
Posts: 861
Species: Tyrannosaurus
That rex needs to be in more computer games.

An awesome creation, Selendro! I totally recognise the sound effects too 8-)
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 Post subject: Re: Dragon's First Macro
PostPosted: Tue Apr 12, 2011 1:37 pm 
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Movie Monster
Posts: 343
Species: Anthro Dragon
Location: Minnesota
Diablo wrote:
That rex needs to be in more computer games.

An awesome creation, Selendro! I totally recognise the sound effects too 8-)


Oh? I suppose so! I still have a little library of sound effects I got from poking around Google and such. There are probably only so many free crunches and thuds out there. :)

And people like us. We need crunches and thuds. And a muffled scream.
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January 4th, 2010 (Faibanx MUCK):
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 Post subject: Re: Dragon's First Macro
PostPosted: Tue Apr 12, 2011 3:02 pm 
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Posts: 169
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Location: Japan
I make crunchy sounds by myself though. :)
And I can't believe you can make an animation with a java program...nice work there!

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 Post subject: Re: Dragon's First Macro
PostPosted: Sun Apr 24, 2011 5:10 am 
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Posts: 156
Species: giant wolf
this looks promising :) nice ! :up:
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