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 Post subject: Re: Rexzilla (Game)
PostPosted: Fri Jun 27, 2014 3:44 pm 
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Posts: 3
Species: Human
Is there any chance you could make an iOS- and/or Android-Version of this game? Playing it on an iPad or an Android-based tablet would be ... Fantastic!

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 Post subject: Re: Rexzilla (Game)
PostPosted: Sun Jun 29, 2014 3:19 pm 
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Posts: 59
Species: Wolf-Raptor Hybrid
This is a terrible oversight on my part, but I still need to download and fap^H^H^H play this!

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 Post subject: Re: Rexzilla (Game)
PostPosted: Sat Aug 23, 2014 4:19 am 
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Posts: 4
There are the moment where rex is calling his friends and they are forming que, then all of them are trampling ahastar. how to get this scene to happen again? I played many times but can't get to it :ninastomp:

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 Post subject: Re: Rexzilla (Game)
PostPosted: Sun Aug 24, 2014 12:10 am 
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Talking Tyrannosaur
Posts: 861
Species: Tyrannosaurus
chklip wrote:
There are the moment where rex is calling his friends and they are forming que, then all of them are trampling ahastar. how to get this scene to happen again? I played many times but can't get to it :ninastomp:


When the game loads, press 'F3' to get to the settings, then in the bottom-right, make sure 'Crush Line' is ticked. Those fatalities are triggered by:

- Walking through a tripline (always)
- Walking over the sticky tape around the edge of the room (always)
- Refusing to worship when commanded to (33% chance)
- Offering worship when it wasn't ordered (20% chance)

If you want to make sure you ONLY get that crush line fatality, un-tick all the other fatalities, otherwise it chooses a random one from those that you have ticked.
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 Post subject: Re: Rexzilla (Game)
PostPosted: Fri Aug 29, 2014 10:27 pm 
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Posts: 61
Species: Novaraptor/ Stripe-necked mongoose hybrid
The new foot rub attack and the seed wipe after victory were great additions. :D

I have a question though- is there any way you could have an option to customize the feet more? I.e., making toes longer, adding a dewclaw, adding large scales on the feet (as in Jurassic Park), stuff like that. Nothing too drastic, but it might not be feasible. *shrug* Just a random idea.

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 Post subject: Re: Rexzilla (Game)
PostPosted: Sun Nov 16, 2014 6:48 am 
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Posts: 39
Species: dragon
I hope u continiue doing games.. did u try unity? as u are a 3d artist with ur own 3d model, it wont be a problem to use that program..
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 Post subject: Re: Rexzilla (Game)
PostPosted: Sun Nov 30, 2014 12:33 am 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Unity does seem to be the current darling, but I'm still very partial to Unreal. :)

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 Post subject: Re: Rexzilla (Game)
PostPosted: Mon Dec 07, 2015 8:21 pm 
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Posts: 61
Species: Novaraptor/ Stripe-necked mongoose hybrid
Sorry to necro the thread, but...

Any chance there will be more updates to this? Or, might you be working on other awesome stompy games?

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