Legacy LD5
http://legacy.lavadomefive.com:88/forum/

Larcanus - Crush Hour
http://legacy.lavadomefive.com:88/forum/viewtopic.php?f=4&t=1011
Page 1 of 2

Author:  Arokh [ Sat Mar 12, 2011 10:32 am ]
Post subject:  Larcanus - Crush Hour

Hey folks. Been a while since i was posting stuff here. So i thought i should do it again! This is my good dragon friend Larcanus, taking a lil walk through the (c)rush hour. Hope you enjoy it. ^^

Attachments:
Larcanus-crush hour.jpg
Larcanus-crush hour.jpg [ 633.82 KiB | Viewed 7901 times ]

Author:  Diablo [ Sat Mar 12, 2011 10:56 am ]
Post subject:  Re: Larcanus - Crush Hour

That's a fantastic sketch - very nice work especially with the saggy, soft building under the hand.

It's nice to see you around here again, Arokh!

Author:  Arokh [ Sat Mar 12, 2011 11:00 am ]
Post subject:  Re: Larcanus - Crush Hour

Hehe thanks, Diablo. ^^

Author:  Ahastar [ Sat Mar 12, 2011 1:55 pm ]
Post subject:  Re: Larcanus - Crush Hour

Hell yes, I always thought that you do some of the best linework out there, and this picture just proves that yet again. What is this... Corel Draw with semi-automatic bezier curves? Looks beautiful!

Great to see you around here again, too. :)

Author:  Arokh [ Sat Mar 12, 2011 2:01 pm ]
Post subject:  Re: Larcanus - Crush Hour

Nope, this is 5 percent maya and 95 percent photoshop. It's nice to be around with you guys again as well. I missed you all. ^^

Author:  Selendro [ Sat Mar 12, 2011 4:14 pm ]
Post subject:  Re: Larcanus - Crush Hour

This is really really cool, for sure. The behind view, the smug expression, the tinies on top of buildings. It's just a great work. ^^

When you say 5 percent Maya, is that helping with the shape and perspective of the buildings and suchlike?

Author:  Sprotchymon [ Sat Mar 12, 2011 8:07 pm ]
Post subject:  Re: Larcanus - Crush Hour

I'm intrigued by the negative-space style of those buildings, particularly those in the background. They look very much like those used in this game about virtual skydiving.

Author:  Arokh [ Sat Mar 12, 2011 11:06 pm ]
Post subject:  Re: Larcanus - Crush Hour

Quote:
When you say 5 percent Maya, is that helping with the shape and perspective of the buildings and suchlike?

Actually, you could have done this with any 3D app out there (blender for example) I've just created some standard primitives, changed the focal length/angle of view and the position of the cam and was searching for the right angle. Helped me a lot in Photoshop! ;)

Author:  Dinosorceror [ Sun Mar 13, 2011 12:30 am ]
Post subject:  Re: Larcanus - Crush Hour

Yay, Arokh's arting again! :) :)

Very nice perspective, very smexy action, too! So very very nice to see your stuff again, my friend!

Author:  Blue [ Sun Mar 13, 2011 8:38 am ]
Post subject:  Re: Larcanus - Crush Hour

*nodnods*
An absolutely amazing picture, pose, perspective and all. :up:
It is those clear well defined lines of a body, that make a picture that strong and detrmined, that I am totally inept to do.

Author:  RipRoarRex [ Sun Mar 13, 2011 2:31 pm ]
Post subject:  Re: Larcanus - Crush Hour

Loving the angle and the sheer depth of this. Really good use of perspective tools there.

:) Great work!

Author:  ESC [ Mon Mar 14, 2011 10:02 pm ]
Post subject:  Re: Larcanus - Crush Hour

I KNEW those lines weren't going to be manually done. That would've been CRAAAAAYYYZEEEE.

But nice perspective. Although I wonder if the bottom-up view would be more atrocious to the citizens...

And why would people stand on top of a roof (besides getting the best hot seats to look at a sexy giant) with the most potential energy threshold more than enough to kill?

Author:  Selendro [ Tue Mar 15, 2011 12:42 pm ]
Post subject:  Re: Larcanus - Crush Hour

ESC wrote:
I KNEW those lines weren't going to be manually done. That would've been CRAAAAAYYYZEEEE.

But nice perspective. Although I wonder if the bottom-up view would be more atrocious to the citizens...

And why would people stand on top of a roof (besides getting the best hot seats to look at a sexy giant) with the most potential energy threshold more than enough to kill?


Didn't you answer your own question?

Author:  ESC [ Tue Mar 15, 2011 8:20 pm ]
Post subject:  Re: Larcanus - Crush Hour

Selendro wrote:
Didn't you answer your own question?


No not really, cause I wanted if there was another reason why people went up instead. I mean seriously, they should've gone down to the ground-level and be killed by a foot on them. Now if they fall off, they die and don't get anything worth while other than agonizing pain than a warm, hard paw pad on their face. :claw:

Author:  Selendro [ Wed Mar 16, 2011 8:47 am ]
Post subject:  Re: Larcanus - Crush Hour

Maybe they're not after feet.

:!:

Page 1 of 2 All times are UTC - 9 hours [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/