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 Post subject: Larcanus - Crush Hour
PostPosted: Sat Mar 12, 2011 10:32 am 
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Hey folks. Been a while since i was posting stuff here. So i thought i should do it again! This is my good dragon friend Larcanus, taking a lil walk through the (c)rush hour. Hope you enjoy it. ^^


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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Sat Mar 12, 2011 10:56 am 
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Talking Tyrannosaur
Posts: 861
Species: Tyrannosaurus
That's a fantastic sketch - very nice work especially with the saggy, soft building under the hand.

It's nice to see you around here again, Arokh!
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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Sat Mar 12, 2011 11:00 am 
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Hehe thanks, Diablo. ^^

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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Sat Mar 12, 2011 1:55 pm 
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Snufftastic Raptor!
Posts: 497
Species: Half-Demon Deinonychus
Location: Nürnberg, Germany
Hell yes, I always thought that you do some of the best linework out there, and this picture just proves that yet again. What is this... Corel Draw with semi-automatic bezier curves? Looks beautiful!

Great to see you around here again, too. :)
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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Sat Mar 12, 2011 2:01 pm 
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Nope, this is 5 percent maya and 95 percent photoshop. It's nice to be around with you guys again as well. I missed you all. ^^

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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Sat Mar 12, 2011 4:14 pm 
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Movie Monster
Posts: 343
Species: Anthro Dragon
Location: Minnesota
This is really really cool, for sure. The behind view, the smug expression, the tinies on top of buildings. It's just a great work. ^^

When you say 5 percent Maya, is that helping with the shape and perspective of the buildings and suchlike?
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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Sat Mar 12, 2011 8:07 pm 
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Magnificent Bastard
Posts: 544
Location: Wherever there be feetzorz
I'm intrigued by the negative-space style of those buildings, particularly those in the background. They look very much like those used in this game about virtual skydiving.
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The community of things that go ‘SQEAK’ when I step on them.” –Bob the Dinosaur
“A Sprotchymon's musings always take a lot of processor power, but are just as always worth it.” -Blue

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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Sat Mar 12, 2011 11:06 pm 
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Quote:
When you say 5 percent Maya, is that helping with the shape and perspective of the buildings and suchlike?

Actually, you could have done this with any 3D app out there (blender for example) I've just created some standard primitives, changed the focal length/angle of view and the position of the cam and was searching for the right angle. Helped me a lot in Photoshop! ;)

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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Sun Mar 13, 2011 12:30 am 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Yay, Arokh's arting again! :) :)

Very nice perspective, very smexy action, too! So very very nice to see your stuff again, my friend!

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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Sun Mar 13, 2011 8:38 am 
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Blue Raptor
Posts: 1277
Species: anthro raptor
Location: Raptorland
*nodnods*
An absolutely amazing picture, pose, perspective and all. :up:
It is those clear well defined lines of a body, that make a picture that strong and detrmined, that I am totally inept to do.
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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Sun Mar 13, 2011 2:31 pm 
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The Three 'aws - Paws, Claws and Jaws.
Posts: 413
Location: England
Loving the angle and the sheer depth of this. Really good use of perspective tools there.

:) Great work!
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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Mon Mar 14, 2011 10:02 pm 
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Species: Black Ice-Demon Dragon
I KNEW those lines weren't going to be manually done. That would've been CRAAAAAYYYZEEEE.

But nice perspective. Although I wonder if the bottom-up view would be more atrocious to the citizens...

And why would people stand on top of a roof (besides getting the best hot seats to look at a sexy giant) with the most potential energy threshold more than enough to kill?

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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Tue Mar 15, 2011 12:42 pm 
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Movie Monster
Posts: 343
Species: Anthro Dragon
Location: Minnesota
ESC wrote:
I KNEW those lines weren't going to be manually done. That would've been CRAAAAAYYYZEEEE.

But nice perspective. Although I wonder if the bottom-up view would be more atrocious to the citizens...

And why would people stand on top of a roof (besides getting the best hot seats to look at a sexy giant) with the most potential energy threshold more than enough to kill?


Didn't you answer your own question?
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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Tue Mar 15, 2011 8:20 pm 
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Posts: 552
Species: Black Ice-Demon Dragon
Selendro wrote:
Didn't you answer your own question?


No not really, cause I wanted if there was another reason why people went up instead. I mean seriously, they should've gone down to the ground-level and be killed by a foot on them. Now if they fall off, they die and don't get anything worth while other than agonizing pain than a warm, hard paw pad on their face. :claw:

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 Post subject: Re: Larcanus - Crush Hour
PostPosted: Wed Mar 16, 2011 8:47 am 
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Movie Monster
Posts: 343
Species: Anthro Dragon
Location: Minnesota
Maybe they're not after feet.

:!:
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