Dinosorceror wrote:
Well, I can pretty much guarantee that this is gonna look better than the coloring I'm gonna first do of your other pic.
It just looks really, really nice, and it proves that stuff doesn't need to be "line arted" to color nice from a sketch. It's just the best picture you've done, really, everything looks good about it.
I never said images have to be inked or line arted, nor even that it would not turn out good, though I was not so sure I'd be as happy with it as I am.
It just took me forever to do the 'zoning', that was my point. (A problem you don't have with a perfect inking.)
Sprotchymon wrote:
Does that dude actually have a forked tail, or is that motion blending gone awry?
In any case, this is a wonderful homage to a hilarious game that
I totally still remember and was ever so eager for an English release ever since I saw
this...... and it just so happens that wish was granted in January of 2010. I guess Namco-Bandai has more clout than I expected when it comes to localizing their widget series, and was still comfortably coasting on the success of Katamari.
... and now I've updated my console (Wiisaur) made sure the update plays nice with my homebrew, thrown some money at Nintendo, and initiated the download. And it's all thanks to Blue. I'll always remember your homage, at least for the reminder it signified.
Woo, ossum!
And the game must be wonderful for everyone who like nonchubby polar bears and/or their fuzzy wiggly behinds.
And you know, if the did such a macro version if it, It'd be very tempted.
Hm, shakey dragon butt...
Oh, and yes, Sabrewing has a forked tail.