Blue wrote:
RipRoarRex wrote:
Did you mean right foot as in his right, or right foot as in the one that is raised? And what did you feel was wrong with it exactly?
I meant "his right" as in his right.
The toes on the raised one appear longer and thinner, and the outermost claw looks rather thin and off.
But who am I to comment on
?
Ragnos wrote:
Ya know, I think Blue is right about how
Quote:
and the outermost claw looks rather think and off.
However, when he said
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The toes on the raised one appear longer and thinner
I don't know maybe that's just all in the perspective of how the feet are positioned.
Hmm. I've since mirrored this picture to spot the errors better, and I think really the outermost toe itself is not long enough in comparison to the other two, and that is the main problem rather than the claw in my view. Had I shifted it slightly further to the left (or Wargreymon's right), it might have looked better. I actually think his left foot suffers from the same problem. Hope it doesn't spoil it for anyone anyway.
Dinosorceror wrote:
Well, first of all, RRR...amazing work, and so great to see you posting it again! It's wonderful to see you using your talents to show off big stompy anthro clawfeets.
I appreciate your description of all you had to go through to get it to where you were satisfied with it, and I like to hear about the creation process you go through. The story featurette that leads into the sequence of pictures, although not really stompy or macro on its own, does at least provide a setup for the events.
Page one: I think the highlight of this is Mike's inset! If I didn't know otherwise, I'd think he was rendered in 3D he looks so well done. However, I will say that it's not exactly a bad kind of shock he seems to be emoting. It's more a generic "holy shit!" with no positive or negative connotations, which I suppose could leave the observer to fill in how he should be feeling. A change in the eyebrows would make him look more worried. As for WG himself, I don't mind the loss of some of his usual armor at all. In fact, another idea would be to have him actually removing his armor in full view of Mike before he stomps him, but that would mean additional pictures of course, and you were working hard enough on these four as it is! Or, alternately, I don't see a rulebook where he has to be wearing his 'official' armor anywhere...since Mike did piss of a tribe, I think a loincloth look and maybe a more native headmask with just a few leathery bits around wrists and ankles would be awesome as well. I think the amount of armor you chose to keep showed off his physique nicely and is more than enough to identify who the smexy saurian is.
As for the toes, I've seen this skinnying/fattening effect in many of your other pictures, and don't just chalk it up to your style, but also what motions and physics are conveyed. You draw landing toes as overly pudgy, as if to emphasize the downward crush and outward thrust of the flesh, and the toes in motion in air skinnier and more sinewy to emphasize what they're doing as well. It's only in pictures where there's very little motion that you draw 'the natural' foot, as in...
Page two: Mmmm, yes, the natural foot, looming and sexy! Definitely my favorite shot of the four. The sticky bits between the toes are to die for.
Can I rent some real estate there? Think he'd notice or mind?
Page three: Crunch! Once again, flattened, overly elongated toes to emphasize the movement. It's as if you're actually taking stills from your animations, is how I see it. It's like you've done the key frames and are leaving it up to another animator to do all the inbetweening for you.
Am I right in how I see it, the reasons for the change in toe shapes?
Page four: And I think you particularly enjoy and like to show the victory in the faces of those doing the crushing...that's another trademark of yours. And another hint of sticky toes...damn.
I need to find out where his bedroom, and slippers, are...
So overall, simply amazing, my friend! I'm glad to hear you're in good spirits despite your workload, and hope to see you around soon!
Well thank you very much for taking the time to provide such a lengthy reply, Dino! Always very much appreciated!
If you're interested in the process, I've actually posted something on FA since yesterday that you might enjoy - it's a photograph of all the progressive sketches I did for this comic:
Click HereIn response to some of the things you've said about each page:
Page 1 - heh; amusingly, the inset of Mike was a bit of a rushed job in comparison to the rest of it. The sketch took about 15 minutes and the colouring about an hour, in comparison to the several hours of drawing and 6+ hours of colouring for most of the other panels. Glad you think it turned out nicely though. And yes, you are correct in viewing the way I draw toes; I'm a total slut for visible weight-bearing, and I deliberately over-emphasise it on some level both with shape and colour. I like to make toes that are applying pressure look as though the flesh is swelling against the floor as they spread the weight, perhaps wrinkling a little (and, in many other images, paling a little too). For those that are raised, I draw them differently. Nice to know that someone noticed it!
Page 2 - your favourite, and it seems
the favourite based on pretty much every site I've posted this comic on. Hang around with the tribe and I'm sure you'll be given the opportunity to set up home in his toe-crotch at some point...
Page 3 - replied to your question about toes and such in the section about Page 1. To some extent, I do like to create the sense of a freeze frame of motion, but I think I could have done it better with this one.
Page 4 - victory is important! Savour the crunch! The squish! The contrast between the soothing coolness of the stone and the warm moisture of the squashed doggy sinking into his steamy pads...
...I'm thinking about this too much, aren't I?
Lol!!
Again, thanks very much, Dino. Nice to know you enjoyed it.