Like the ones on writing.com, but consitently written, and without being crappy and never going the way you want it to go.
Instead you'll be given the option to set quite a lot of parameters about the potentially macro character that influence how a certain next action you choose turns out, and the story will keep tack of what you did and allow you to, e.g., grow here, or go next door, and then maybe grow there, or grow here and THEN go next door, or eat everything here, then go next door, then eat everything there, then come back back because you didnt like it next door after all and then grow here, so it'll have you much more in control of what happens, not having to worry about missing the one and only branch that leads the story to the one good part in it, and might feel a bit like a singleplayer macro/hyper-naughtiness-themed text adventure. Without the complicated riddles and restrictions.
Damn, I claimed I was
not going to write one didnt I? Bugger.