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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Mon Oct 26, 2009 9:29 am 
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Posts: 552
Species: Black Ice-Demon Dragon
I REALLY wish that we could help, though, it would make it much, MUCH more interesting than just waiting around depending on someone to do it. :(

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Mon Oct 26, 2009 9:48 pm 
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Posts: 552
Species: Black Ice-Demon Dragon
Zagnos wrote:
ESC wrote:
I REALLY wish that we could help, though, it would make it much, MUCH more interesting than just waiting around depending on someone to do it. :(

*plays violin* :cry: Its soo sad, we m..m..must h.h.help him *sniff*

sike! :lol: i hate to kill a mood but it was there and i just had to do it.

You know what, buddy?

I PLAY the violin, unlike your finale version of "The Screetching" in "Fucked" minor, asshole.




j/k j/k... :lol:

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Fri Dec 04, 2009 3:44 pm 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Hey look, a post, an update! No, still haven't done much with actual development other than continue to gather and convert various 3D model resources, but I'm hoping to get laid off soon! :) However, here's some news lastlackey at work passed on: Epic Megagames is releasing the (supposedly) full Unreal Engine 3 development kit for free:

http://www.udk.com

I've only just downloaded it and breezed through the web site, but what's most interesting about the whole Unreal development environment is that unlike other "engines" you can get, this is probably the most complete suite I've seen. With most "engines," it's up to you to use apps that are compatible with generating content for it...e.g., you need a 3D program, texture development program, sound editor, whatever. Some of those elements appear to be somewhat included with the UDK, particularly modeling, texturing and animation. I'm sure it doesn't do everything, but it does appear to be more unified than other solutions.

Anyway, I'll try to make some time over the next few days to take a look at it, and see if it'd be worth working with instead of the DarkBASIC Professional route I'm currently pursuing.

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Tue Dec 08, 2009 5:46 pm 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
I've also downloaded the UDK as well, gonna play 'round with it ;-)

- W -
* tail wags *
_________________
WURFF!

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