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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Mon Aug 24, 2009 6:29 pm 
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Species: Snow Leopard
Location: South Australia
Woulfe wrote:
I forgot how to add myself to this, I did it before, but forgot how I did it.

- W -
* Meh *



.I love that texture ^^.., Its very cool.

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Mon Aug 24, 2009 10:02 pm 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Well, finished going through all the assets I had accumulated. Now I need to go through and convert all the model files to X format. Since the game engine is Windows and DirectX 9.0c, kinda best to use the native format. Was looking into some of the neat add-ons for DarkBASIC Professional, and looks like they'll use the X format as well. Was looking at the one that merges animations smoothly, so you could go from walk to run and stop or whatever however you wanted and it would do the interpolation for you. When I make the new model demo, I'll need to figure out how I can mix traditional animations all blended-like with the physics engine. Having a dragon walk is one thing, but having its clawfeets be all ragdolly and supple as they smish buildings is even better. :)

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Tue Aug 25, 2009 3:02 pm 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
Spikey wrote:
Woulfe wrote:
I forgot how to add myself to this, I did it before, but forgot how I did it.

- W -
* Meh *



.I love that texture ^^.., Its very cool.


That's the Black Fur Texture from my SL avatar, thought it'd come in handy.

- W -
* Tail Wags *
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WURFF!

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Wed Aug 26, 2009 3:57 pm 
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Species: Snow Leopard
Location: South Australia
One thing that hit me today was I have just changed from windows to Ubuntu linux.., Will it be able to run on the os?

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Thu Aug 27, 2009 8:21 am 
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Oracle of the Slipper
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Species: Weesaur
Location: Ankh Ridge, Alyeska
If you set up a wine emulator on it, it should probably run. You can either do it freebie with wine or you could buy the Cedega Gaming Service which lets you play Windows DirectX 9 games on Linux. I wish they offered it on the Mac instead of just selling customized wrappers for individual games...

Anyway, I've been through and converted and cleaned up all the buildings models I had. Also did my "landscapes" folder, which currently just has the Sun and all the planets in it. Saturn is a bit nerfed ring-wise now, but the rest look good. The Earth, in particular, will look quite acceptable as either a small toy for a giant or when the giant is a fraction of the Earth's size...

Speaking of which, should start classifying the kinds of simulations I'll be making with it. Once I have resources assembled, I need to work on a model demo again and a character/landscape editor.

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Wed Sep 02, 2009 5:56 am 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
Simulations ?

I thought the idea was to make a 3D version of the muck or is that impossible currently ?

- W -
* Confused Wuffy *
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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Wed Sep 02, 2009 5:31 pm 
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Oracle of the Slipper
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Species: Weesaur
Location: Ankh Ridge, Alyeska
They're the same to me. It'll be networked. Macro simulations with people playing parts over the net. I will be sure to include single-player action. :)

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Fri Sep 04, 2009 4:41 am 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
Ah, like basically a macro version of Second Life, only without the hard coded limitations that are built into Second Life naturally.

- W -
* guesses *
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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Mon Sep 28, 2009 6:34 pm 
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I've never programmed before, but I'd love to try and help out :)

btw I think a Faibanx 3D is insanely awesome idea :P
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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Tue Sep 29, 2009 4:05 am 
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I just hope my grandchildren will live to see it up and working :p

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Wed Sep 30, 2009 10:51 am 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Then get to work, Maksio! :) Who here would be interested in doing some grunt work to digitize a new model? Jenn picked up a nice looking anthro tiger warrior toy the other day, and figured it'd be a chance to dig out that program that'll take pictures of it and make a 3D model.

Basically, I print out a floor grid and place the model on it, and take a zillion pictures of it from lots of angles. Then the grunt work is in masking out the outline of the model and clicking on all the reference points that are visible. Then the program chews on that and spits out a model.

Who'd be interested in helping with the picture processing? The software, DSculptor, is free, so you if you don't like pirating you don't even have to have Conscience(tm) problems. If I can get at least a couple people interested in doing the grunt work, I'll use the model. :)

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Wed Sep 30, 2009 11:15 am 
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If I had the time and wasn't in dictionary under definition of 'complete un-talent', I would do 'something' ;)


and if this thingy thing, is just clicking once and twice then leaving CPU to do lots of procesing, then sure. I feel like a grunt.

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Wed Sep 30, 2009 12:44 pm 
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Species: Dragon
certainly i'll help out. just tell me where to go and what to do. and i'm on top of it



btw, i'm a producer, so if u need a soundtrack for Faibanx 3D... I'm ur guy :)
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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Wed Sep 30, 2009 2:11 pm 
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Species: Black Ice-Demon Dragon
Ooooh! When you mentioned work, I feel happy for some reason... :roll:

Does this work with art too?

EDIT: How exactly is D Sculptor free?

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 Post subject: Re: Great Weesaur's Ghost(tm!)
PostPosted: Mon Oct 26, 2009 5:55 am 
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Posts: 471
Species: Snow Leopard
Location: South Australia
No dino's just got his weesaur army working on that now, Dino I need new slippers...

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