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Great Weesaur's Ghost(tm!)
http://legacy.lavadomefive.com:88/forum/viewtopic.php?f=8&t=481
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Author:  ESC [ Mon Oct 26, 2009 9:29 am ]
Post subject:  Re: Great Weesaur's Ghost(tm!)

I REALLY wish that we could help, though, it would make it much, MUCH more interesting than just waiting around depending on someone to do it. :(

Author:  ESC [ Mon Oct 26, 2009 9:48 pm ]
Post subject:  Re: Great Weesaur's Ghost(tm!)

Zagnos wrote:
ESC wrote:
I REALLY wish that we could help, though, it would make it much, MUCH more interesting than just waiting around depending on someone to do it. :(

*plays violin* :cry: Its soo sad, we m..m..must h.h.help him *sniff*

sike! :lol: i hate to kill a mood but it was there and i just had to do it.

You know what, buddy?

I PLAY the violin, unlike your finale version of "The Screetching" in "Fucked" minor, asshole.




j/k j/k... :lol:

Author:  Dinosorceror [ Fri Dec 04, 2009 3:44 pm ]
Post subject:  Re: Great Weesaur's Ghost(tm!)

Hey look, a post, an update! No, still haven't done much with actual development other than continue to gather and convert various 3D model resources, but I'm hoping to get laid off soon! :) However, here's some news lastlackey at work passed on: Epic Megagames is releasing the (supposedly) full Unreal Engine 3 development kit for free:

http://www.udk.com

I've only just downloaded it and breezed through the web site, but what's most interesting about the whole Unreal development environment is that unlike other "engines" you can get, this is probably the most complete suite I've seen. With most "engines," it's up to you to use apps that are compatible with generating content for it...e.g., you need a 3D program, texture development program, sound editor, whatever. Some of those elements appear to be somewhat included with the UDK, particularly modeling, texturing and animation. I'm sure it doesn't do everything, but it does appear to be more unified than other solutions.

Anyway, I'll try to make some time over the next few days to take a look at it, and see if it'd be worth working with instead of the DarkBASIC Professional route I'm currently pursuing.

Author:  Woulfe [ Tue Dec 08, 2009 5:46 pm ]
Post subject:  Re: Great Weesaur's Ghost(tm!)

I've also downloaded the UDK as well, gonna play 'round with it ;-)

- W -
* tail wags *

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