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 Post subject: The Woulfe Pack - Skyrim Project
PostPosted: Sun Nov 17, 2013 4:35 am 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
Phase One - Testing a giant Werewolf mod someone else made for Skyrim

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Borris1.jpg
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Note the average sized Werewolf on the steps below
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Mon Nov 18, 2013 5:09 am 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
Phase Two - How big can we make the Werewolf from the mod

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Borris2.jpg
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Granted he's pretty big but no where Woulfe sized, eh ?
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Thu Nov 21, 2013 4:54 am 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
Phase Three - Making my own giant based on data from Borris

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That's much more like it, yes ?
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Fri Nov 22, 2013 5:02 am 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
Skyrim - Whiterun - Looking up at Woulfe

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FunrirWoulfe1.jpg
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Yes, we can't see his uber paws due to the houses
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Fri Nov 22, 2013 11:42 am 
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Magnificent Bastard
Posts: 544
Location: Wherever there be feetzorz
Nice tweaks. I'm surprised you can get that much terrain to render without chugging or crashing.
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The community of things that go ‘SQEAK’ when I step on them.” –Bob the Dinosaur
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Fri Nov 22, 2013 10:54 pm 
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Blue Raptor
Posts: 1277
Species: anthro raptor
Location: Raptorland
He looks pretty neat.

Which reminds me that I still have not done the werewolf bit myself in that game.
Probably because I found it strange that as an anthro wolf with claws and rawrsome jaws you are a powerful beast that can shred humans to pieces, while as an awesome all-muscles antro reptile with sharp claws and rawrsome jaws you can not...

(edit: which is kind of why I did not delve into the cannibalism story yet, as it appeared to be written along the lines of "You eat the flesh of your brethren, your own kind! How immoral and sick!". While to my char they are annoying skinny creatures of a totally different species that don't give a damn about "my own kind", in a country far, far away that I am forced to not appreciate right back. They are eating their own brethren of their own kind they killed for that, immoral and sick. A grumbly Argonian on its way through is at worst cruel or brutal for killing them when they get in the way, and inconsiderate to their culture when eating the meat of a sentient being.)
:whistle:
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Sat Nov 23, 2013 11:08 am 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
"You awaken feeling Rested."

Oh, is THAT ALL? :)

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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Sun Nov 24, 2013 6:44 am 
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Dinosorceror wrote:
"You awaken feeling Rested."

Oh, is THAT ALL? :)

Yes, because you needed the rest after meeting the giant wolf the night before.
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Tue Nov 26, 2013 6:31 am 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
For all you paw lovers out there, this one is for you

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FunrirWoulfe2.jpg
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Still figuring out what I should do w/ this mod
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Sat Nov 30, 2013 8:33 am 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
The Woulfe Pack

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TheWoulfePack.jpg
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Background - Fenrir Ulf, Fanger Ulf, Funrir Ulf

Foreground - Stanley Din, Gary Wulf, Timm Burr, Kraze E Koyote, Derpy Pawz, Funrir Woulfe

Bet folks can guess who's who in this....
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Wed Dec 11, 2013 3:09 pm 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Why doesn't *my* Skyrim look like that? :)

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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Sat Dec 28, 2013 11:42 am 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
Dinosorceror wrote:
Why doesn't *my* Skyrim look like that? :)


Because I'm not modding it for ya' silly

I'm modding my own

;-)
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Wed Mar 26, 2014 11:53 pm 
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Species: Black Ice-Demon Dragon
Damn it. I can't get this mod to intertwine with this one:
http://www.nexusmods.com/skyrim/mods/37 ... w%3D&pUp=1

Apparently, the person was able to hack a model to be 500 times bigger than base size, then add a setscale to 10 and it becomes 5000 times bigger. Problem is, it's impossible to change races in the Creation Kit, otherwise saving it would override the scale hack.

Any ideas?

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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Thu Mar 27, 2014 4:45 am 
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One Really Big Wolf
Posts: 248
Species: Ludicrusly Large Lupine
Location: 3rd Rock From The Sun
ESC wrote:
Damn it. I can't get this mod to intertwine with this one:
http://www.nexusmods.com/skyrim/mods/37 ... w%3D&pUp=1

Apparently, the person was able to hack a model to be 500 times bigger than base size, then add a setscale to 10 and it becomes 5000 times bigger. Problem is, it's impossible to change races in the Creation Kit, otherwise saving it would override the scale hack.

Any ideas?


I'll play with this see what happens & then try to force it to work w/ my mod, hopefully....
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 Post subject: Re: The Woulfe Pack - Skyrim Project
PostPosted: Sat Mar 29, 2014 10:52 am 
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Posts: 59
Species: Wolf-Raptor Hybrid
Mmm, macro Skyrim werewolf paws... *drools*

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