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 Post subject: CoX Mission Architect
PostPosted: Mon Oct 19, 2009 7:48 am 
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Blue Raptor
Posts: 1277
Species: anthro raptor
Location: Raptorland
I dont know how many of you tried the mission architect on City of Heroes yet, but it is a cool feature that has a lot of potential. If they would stop fucking it and closing down half the things whenever they think someone might somehow abuse that...
-Shit, you can "abuse" everything. If they'd disallow that all nothing but your average newspaper missions could be allowed anymore.
... and of course if they take in my brilliant suggestions. :idea: :angel:

And so I thought it would be a good idea to promote my claiming-to-be-all-one-ever-needs MA Feature Suggestion topic in their forums: http://boards.cityofheroes.com/showthread.php?t=195282

You dont have to post, you can just drop me a PM there with a list of suggestions you'd like to sign. But I'd really like some more weight and attention behind it, for my suggestion would of course make it such a great and potent and fantastic feature. :whistle:
Plus I need most of them to do my story arc, so get over there and support my suggestions already!

:D
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 Post subject: Re: CoX Mission Architect
PostPosted: Thu Oct 22, 2009 12:31 am 
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Minimum Exposure, Maximum Damage
Posts: 16
Species: Velociraptor
Location: Under the Dome
I'll throw my support in for quite a lot of these: 2, 8, 11, 12, 13, 14, 16, 18, 19, 20, 21, 23, 26, 27, 29, 30, 31, 36, 37, 38, 41, and your unnumbered final one. ^_^ Sign me as Tainted Shade if you add me to your lists, since that is my @global.

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 Post subject: Re: CoX Mission Architect
PostPosted: Thu Oct 22, 2009 8:10 am 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
D'oh, do I really have to go and spend time on another forum, hun?

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