Legacy LD5

Forum/Website Through 2017
About Us 
Member Sites 
Faibanx MUCK
Artist Gallery
It is currently Sun Dec 22, 2024 12:40 pm

All times are UTC - 9 hours [ DST ]




Post new topic Reply to topic  [ 18 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Sergal Stomp
PostPosted: Sun Jul 24, 2011 4:48 am 
Offline
Posts: 168
Species: Humie
Some digigrade crushing.


Attachments:
SSole.jpg
SSole.jpg [ 210.89 KiB | Viewed 9590 times ]
xs.jpg
xs.jpg [ 175.83 KiB | Viewed 9580 times ]
Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Sun Jul 24, 2011 8:34 am 
Offline
Site Admin
User avatar
Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Wow, you did a great job with the lighting in each still...it's just the right shadowing and light to highlight all the best parts of each pic. :) Yay for toes!

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Sun Jul 24, 2011 12:39 pm 
Offline
User avatar
Talking Tyrannosaur
Posts: 861
Species: Tyrannosaurus
Great work with those digitigrade feet, AA!

Very nice texturing as usual and the pose is lovely too.
_________________
Image

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Tue Jul 26, 2011 11:38 am 
Offline
User avatar
Snufftastic Raptor!
Posts: 497
Species: Half-Demon Deinonychus
Location: Nürnberg, Germany
Gnnnrghh... that makes the ribs hurt just from looking at it. She is actually skittering over the "floor" in that stomping motion, which means she didn't just fracture the chest of that alluring raptor, but also completely driving his shattered rib fragments into chaotic pieces, never to heal together again.

Ouchouchouch.
_________________
Image

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Tue Jul 26, 2011 6:43 pm 
Offline
User avatar
Self-made mule
Posts: 261
Species: hinny
Location: Speed City, IN
I'll echo the others for four toes at a time, digitigrade or no. Probably has something to do with the uncanny valley, for some reason looking at five is bothersome to my eye, in the vast majority of cases.

The geometry's probably fine, but the head looks off. 'Looked at a few refs and learned most sergal-portrayals do have the hooked out chin, though some perhaps less pronounced. Nostril-size stuck me as a maybe, but again not; it's usually small.
From what I can figure out I think the eye-markings are what's doing it; whether black or red, they're usually quite noticeable, giving the sergal's eyes a 'longated, squinty, almond-shaped look, even if their real facial expression is quite normal.
_________________
Write your next story in 2nd-person.

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Tue Jul 26, 2011 7:28 pm 
Offline
Posts: 168
Species: Humie
I think with a small tweak to the facial expressions I got it to look better


Attachments:
DV.jpg
DV.jpg [ 282.88 KiB | Viewed 9217 times ]
Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Tue Jul 26, 2011 8:55 pm 
Offline
Site Admin
User avatar
Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Wow, very interesting take on her schnoz...it's shark like. And sharks are fucking smexy. :)

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Wed Jul 27, 2011 4:50 am 
Offline
User avatar
Posts: 120
Species: Tuatara
Location: everywhere!
And so, Sergals have finally invaded LD5~;)

Not like I mind tho

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Wed Aug 10, 2011 7:53 pm 
Offline
Posts: 168
Species: Humie
And, heres one of Drangu getting stepped on~ he demanded me to make this because he was somewhat upset about my vore prank.


Attachments:
SergalDrangu.jpg
SergalDrangu.jpg [ 306.49 KiB | Viewed 8307 times ]
Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Wed Aug 10, 2011 10:14 pm 
Offline
Site Admin
User avatar
Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Mmmmm, very nice sequence!

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Wed Aug 10, 2011 11:59 pm 
Offline
User avatar
Posts: 39
Species: dragon
come on animate it!
_________________
All my animations are now at:

--- www.mercilessnature.com ---

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Sun Aug 21, 2011 7:02 pm 
Offline
User avatar
Self-made mule
Posts: 261
Species: hinny
Location: Speed City, IN
AlternateArtisan wrote:
And, heres one of Drangu getting stepped on~ he demanded me to make this because he was somewhat upset about my vore prank.

[ pics... ]
Lucky us, his upsetted demands we heeded, and a good time was had by all?

Very cool. And I probably speak for Austin in that the lack of vag-eww here is a plus. Not that it squicks me to have it, but... for stompage it's often simply distracting.

I'll say here those particles look pretty fabulous, especially up around the ears. The headfur is actually a bit more believable to me given the "white hell" lighting. Perhaps in a dingy film-noir -lit apartment, the white spikies would look realer, but here particularly on top of the blue areas the suddenlywhiteness looks pretty uncanny. I don't know whether you're fixed on it quite the way it is, but a little blending up from the bottom around the base of the ' featheries ' and/or a bluish layer of "guard-hairs" under the white in these areas I think would be an improvement. The programs I've used have a "take color from mesh" or "take color 1 from mesh" which allows the the vertpaint (or uvmap) to alter the characteristics of the attached particle-system. Some even have "velocity" effects so hair in darker-painted areas will grow shorter, etc.
Anyway, I'm creamin' over the paws (heh, sotospeak). We know at this point you're quite a master of collisions; I know for stills this can be done by eye, but for the Anubis-snuffvid you did for us it seemed like more than that. Loosely, do you mind telling how are you doing it?
_________________
Write your next story in 2nd-person.

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Sun Sep 04, 2011 2:47 am 
Offline
Posts: 168
Species: Humie
Well the whole thing with collisions in animations is that they're done in a keyframe sorta fashion, where every say, 20 frames I check whether there is clipping or not and adjust accordingly. As for the 'squishing' I use morph targets for the models at key intervals to give the illusion of dynamic deformation.

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Sun Sep 04, 2011 12:20 pm 
Offline
Site Admin
User avatar
Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Really? Collisions are only detected in software every X frames? Huh. I mean, it's been forever since I did that kinda stuff, and back when I did 3D crap I never even tinkered with collisions, but...is there some reason it's not checked every frame?

Top
  Profile
 
 Post subject: Re: Sergal Stomp
PostPosted: Mon Sep 05, 2011 8:15 pm 
Offline
Posts: 168
Species: Humie
Dinosorceror wrote:
Really? Collisions are only detected in software every X frames? Huh. I mean, it's been forever since I did that kinda stuff, and back when I did 3D crap I never even tinkered with collisions, but...is there some reason it's not checked every frame?


Because the collisions are all manually checked, it's mostly a time saving strategy. Auto-Scripted deformations never work properly. But stuff like hairs ect, are checked every frame by maya and not by me.

Top
  Profile
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ]  Go to page 1, 2  Next


All times are UTC - 9 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


LD5's forum is powered by nanosaurs running free and wee phpBB © 2008 phpBB Group
Copied Right 2473 Lava Dome Five Industries. This system contains adult material and is for big saurs only.