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 Post subject: And the cobwebs get dusted off...
PostPosted: Thu Jun 26, 2008 3:19 pm 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
I do believe the planets are aligning to allow Stomp Stomp Devastation, Faibanx 3D, or whatever you want to call it to continue development. In order to make the project as open and available for anyone to help out with it as possible, I've been waiting for decent free development tools to magically appear. There's been any number of 2D graphics programs available for doing textures like the Gimp, but for the purposes of 3D modeling for the game, I think Blender has advanced enough (although I need to do a double-check), and now the exact suite I had been proposing to base the "engine" on (DarkBASIC Professional) is now free...sorta. I had been hesitant to use DB Pro itself as it's (a) not quite a real compiled language, and (b) it costs money and people'd have to pirate it or buy it to use it to help with programming development. Now, the DLL package that comprised all the easy 3D stuff that DB Pro did (which they used to sell) is now free. Microsoft strongarmed, I mean, threw them some money, as THEY now give away their basic compiler for free and they wanted to get interest going in programming 3D games.

So now, with 2D/3D graphics software available for free, the Microsoft Visual C++ 2008 Express Edition compiler a free download, PLUS the DarkBASIC DLL add-on free now as well, the stage is set to fire up work on SSD/F3D again.

Also, with the free availability of VMware Player, I could even distribute a complete development environment as a virtual machine that people could run, except that the OS would still need to be licensed.

Anyway, the point of this E-mail is that I'm officially getting stirred up to develop a 3D stompy sexy scaly online simulation system again. Tell the New York Times!

- :slipper:

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 Post subject: Re: And the cobwebs get dusted off...
PostPosted: Sat Jun 28, 2008 5:19 am 
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Does this mean that you're going to pull out the old cracking whip from the attic and get motivated enough to get Blue to do it for you? XD

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 Post subject: Re: And the cobwebs get dusted off...
PostPosted: Sat Jun 28, 2008 9:00 pm 
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Oracle of the Slipper
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Species: Weesaur
Location: Ankh Ridge, Alyeska
Blue? He ain't got no talent to a-sploit. :) Maybe he can do the billboards in the cities or something. :)

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 Post subject: Re: And the cobwebs get dusted off...
PostPosted: Sun Jun 29, 2008 1:07 am 
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Self-made mule
Posts: 261
Species: hinny
Location: Speed City, IN
Raptors: I freu mi scho.

Others: Freaking leet.

As faur as modeling goes — I'm quite familiar with Blender's editing tools — if anybody is doing props or characters or whatever and you have questions drop me a PM or e-mail.

Texturing — GIMP FTW. I've squandered enough hours to know the ground-level tools. For animated textures, and progressive filters, and masks, I'd have to go look it up, but again, if anybody has questions, I will help.

Also, Dino, Blender has a game-engine. I'm not sure if you're comfortable with Python, but I've seen Blender games compiled before, so maybe give that some consideration too.
_________________
Write your next story in 2nd-person.

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 Post subject: Re: And the cobwebs get dusted off...
PostPosted: Sun Jun 29, 2008 10:32 am 
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Oracle of the Slipper
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Species: Weesaur
Location: Ankh Ridge, Alyeska
Patch: Yes, I was aware of Blender's built-in gaming system, but I actually haven't given it much consideration. I certainly will as a part of this re-vitalization.

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