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 Post subject: Development shift -- to -- uh, development!
PostPosted: Thu Apr 08, 2010 9:49 am 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
Yes, as many of you on Faibanx and on IM's have heard me rumbling, I'm floating away from my Mac and back to a 64-bit XP computer, mainly for gaming...but also for Faibanx 3D. Yeah, I know I said I was switching to Blender, and I haven't necessarily abandoned that, but one of the big reasons I was going to Blender and using its built-in Blender engine (apart from being popular, free, supported well, etc.) is that it would run on Mac as well as Windows. Now I don't care about Mac gaming anymore. :)

I guess what I'm saying now is that I'm not only going back to my uber-PC for better gaming, but for better and quicker development. DarkBASIC Professional is so easy, it really is. I have all the libraries I need for developing just about everything I want to do, so I'm going to be futzing with it and Blender in the near future.

I also need to start putting up the mounds of models and resources on the F3D wiki site at http://faibanx3d.lavadomefive.com:88. I think today I'm at least going to put up a link to the old model walkthrough so people have something to stare at while I work on a new quick model demo.

Anyway, just a word to the world in general that I'm going to start ramping up again soon. And...heh. Here's something to get all the arr-teests a woody. You know how everyone spooges over OpenCanvas even though it's a rickety piece of shit? I mean, sure it's about as much of a 'server' as Windows 3.1 was, but on a peer-to-peer basis, it gets the job done -- it's a simple art program with layers that allows network collaboration on work.

Now...imagine a 3D program that does that. Yeah, that's right. I'll keep it all mysterious for the moment, but I might be setting up a 3D modeling collaboration server that's zero cost that will allow realtime 3D model collaboration for Faibanx 3D.

So start nagging me more. :)

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 Post subject: Re: Development shift -- to -- uh, development!
PostPosted: Fri Apr 09, 2010 12:18 am 
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think I will start counting how many times have you 'returned' or whatever, ot making this thing ;p

the once I am old and the thing is finally working, I shall pop a huge hollywood-like sign somewhere up on a hill, with the said number.

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 Post subject: Re: Development shift -- to -- uh, development!
PostPosted: Fri Apr 09, 2010 3:35 pm 
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Oracle of the Slipper
Posts: 2661
Species: Weesaur
Location: Ankh Ridge, Alyeska
What do you expect? I'm a bedroom developer! A bedroom slipper developer. :) :slipper: :ninastomp:

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 Post subject: Re: Development shift -- to -- uh, development!
PostPosted: Sun Apr 11, 2010 12:53 am 
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how about that...I give ya 100 days, worth 100 slippers! Starting from now, each day means one less slipper. Once the thing is released you get the number of slippers left ;)

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